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GAME 300

This course introduces students to concepts of render programming through the use of shaders and graphics libraries. Throughout the course students utilize lab time and in class activities to explore the stages of the graphics pipeline, communication of data between the CPU and the GPU and Normal & UV data for the purpose of creating 3D objects within game worlds. The concept of converting 2D screen pixels to 3D scenes is explained preparing the students for a greater understanding of graphics programming and the render programmer role.